Start out nice
When youre first learning Muzundrum, or when youre teaching someone the game, skip the competitive stuff, and skip the sting rule; just do your best together to create a viable game. Get the hang of things first get cutthroat later!
It is certainly possible and recommended to sometimes play Muzundrum solitaire. You can keep score and try to continuously top yourself, or you can skip the scoring and just focus on creating a viable game. Besides making you a better Muzundrummer, playing solo is a great way to polish your music theory chops and to really learn to think in 12 keys.
Before playing a die in a certain way, keep in mind what the next player might do with your move. You dont want to make it easier for them to score a bunch of points: you may not want to add a second note to a triad, for example, when doing so will allow an opponent to complete that triad and add to a scale with one successful roll. You dont want to hand them a honeypot, either.
Sometimes we find ourselves confronted with the possibility of either completing a triad or adding to a scale with four or five notes in it. Adding to the scale means more points; completing the triad means an extra turn. There are many things to consider when faced with more than one option of how to play a die: How many dice are left still to play? How far are you ahead or behind? What possibilities are you opening up for your opponent(s)?
Watch a Video
Watching the video posts on this site is a great way to get a feel for the game and see some experienced players in action. Check 'em out!
|© 2011 The Partnership for Art and Music, LLP. All rights reserved.
Principal photography by Hugh Shining Moon. Site design by J S Kingfisher and Art101.com.