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It can be difficult to interpret Muzundrum upside down therefore two players are better off sitting side by side rather than across from each other. If there are three or more players, the honeycomb can be carefully turned while playing; better yet, the honeycomb may be placed on a lazy-susan, or on a table that players can walk around. Orient the honeycomb directly in front of you so that the honeypots the 2s and 3s read right-side up, and the letters MUZ are at the top of the board. Nothing need be concealed in Muzundrum; there is no hand to hide from other players. Just place the honeycomb in front of you and keep the dice within reach, either in a pile or in the dice pouch. Before the game starts First, appoint a scorekeeper (see Scoring). Before play begins, each player draws a die from the pile and rolls it, leaving it face up in front of them. The player who rolls the pitch closest to the note A gets to go first in the ensuing game. In the case of a tie such as when one player rolls an F# and the other rolls a C (both notes are a minor third from A) the tied players keep rolling their dice until the tie is broken. Once the person who goes first has been determined, all the players return their dice to the pile except for the player who won the toss. That person Player 1 rolls their die again and places it in the center of the honeycomb, over the queen bee. No points are scored yet; this opening roll simply provides a place to start the game.
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