Muzundrum: The Game of Musicians
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THE RULES:

muzundrumGETTING STARTED
muzundrumBASIC PLAY
muzundrumBUILDING SCALES
muzundrumBUILDING TRIADS
muzundrumMISC. RULES
muzundrumSCORING

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MASTER LEVEL

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Getting Started

The Game of Musicians

Muzundrum Honeycomb: The game board
The Muzundrum Honeycomb, right side up.
Set-Up

It can be difficult to interpret Muzundrum upside down – therefore two players are better off sitting side by side rather than across from each other. If there are three or more players, the honeycomb can be carefully turned while playing; better yet, the honeycomb may be placed on a lazy-susan, or on a table that players can walk around.

Orient the honeycomb directly in front of you so that the “honeypots” – the 2’s and 3’s – read right-side up, and the letters “MUZ” are at the top of the board. Nothing need be concealed in Muzundrum; there is no “hand” to hide from other players. Just place the honeycomb in front of you and keep the dice within reach, either in a pile or in the dice pouch.

Before the game starts

First, appoint a scorekeeper (see Scoring). Before play begins, each player draws a die from the pile and rolls it, leaving it face up in front of them. The player who rolls the pitch closest to the note A gets to go first in the ensuing game. In the case of a tie – such as when one player rolls an F# and the other rolls a C (both notes are a minor third from A) – the tied players keep rolling their dice until the tie is broken.

Once the person who goes first has been determined, all the players return their dice to the pile except for the player who won the toss. That person – “Player 1” – rolls their die again and places it in the center of the honeycomb, over the queen bee. No points are scored yet; this “opening roll” simply provides a place to start the game.

The Game of Musicians

Philomuse: MuzundrumProceed to "Basic Play"

The Game of Musicians

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Principal photography by Hugh Shining Moon. Site design by J S Kingfisher and Art101.com.