Muzundrum: The Game of Musicians
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muzundrumGETTING STARTED
muzundrumBASIC PLAY
muzundrumBUILDING SCALES
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muzundrumMISC. RULES
muzundrumSCORING

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Scoring

The Game of Musicians

When a player adds a die to the game, they receive one point for all of the dice directly engaged with their addition: each whole or partial triad or scale that their die is directly a part of is counted. The die they play is also worth a point. A single die is never worth more than one point, even if it functions in more than one way.

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Muzundrun: Scoring
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Playing the C above garners two points: one for the C itself and one for the Ab it directly engages.

Note that the F and G are not counted; although part of the Ab scale, they are not directly engaged with the die played.

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Playing the Ab above garners four points: one for the Ab itself, and three more for the two scales it engages.
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Muzundrun: Scoring
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Above, playing the center A garners seven points: one for the A itself, four for the two scales it engages, and two more for the triad it both engages and completes.

Note that although the A functions in three ways, it is only counted once.

The Game of Musicians

Honeypots

When the die a player adds to the game is placed in a honeypot – in one of the cells marked with a 2 or a 3 – the total points garnered by that addition are doubled or tripled accordingly.

Honeypots only have an effect when they are first played – later additions to triads and scales that contain them do not earn double or triple scores.

The Game of Musicians

Philomuse: MuzundrumIn a nutshell

The easiest way to remember how to figure a score is to simply count up all the dice directly engaged with the die played, including the played die itself. If the die played is in a honeypot, double or triple the total points garnered by the addition accordingly. Be careful not to count any die more than once.

The Game of Musicians

Keeping Score

Keeping score is easily accomplished on a sheet of lined paper. Divide the sheet into columns for each player as shown at right. Allow one line per turn, keeping running totals for each player. If a player gets more than one roll during their turn – by completing triads or scales – include the points from their extra rolls on the same line as their initial roll: that way you can always see whose turn is next. If a player can’t play their roll and passes the die to the next player, indicate so by an arrow.

The player with the greatest number of points when all of the dice have been played wins the match. In the rare case of a tie, rematch for 2 out of 3, 3 out of 5, etc.

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Muzundrun: Scoring

The Game of Musicians


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Principal photography by Hugh Shining Moon. Site design by J S Kingfisher and Art101.com.