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The scale used in Muzundrum is the diatonic major scale: do, re, mi, fa, so, la, ti, do. Scales in the game can be built on either of the honeycombs two diagonals; they must, however, climb upward in position toward the top of the honeycomb as they climb in pitch. In other words, scales can ascend from left to right, or from right to left; but as the pitches in the scale get higher, so must the dice themselves get higher in terms of their position on the board. An easy way to remember this is to think of notes on a musical staff: the higher the pitch, the higher up on the staff they go. Indeed, the entire honeycomb can be thought of as a giant staff: the higher notes always go above the lower ones.
Scales must rise in position as they rise in pitch. Adding to Scales In the course of play, dice may be added to either end of a scale fragment. If, for instance, the dice A and B are diagonally adjacent with B to the upper right of A a C or C# could be added to the fragments upper right: A, B, C could be part of a C or a G Major scale; A, B, C# could be part of a D Major, E Major, or A Major scale. Alternately, a G# or a G could be added to the lower left of our fragment: G#, A, B could be part of an A Major or E Major scale; G, A, B could be part of a G Major or C Major scale.
Completing Scales A scale can be initiated even if theres no room on the board for it to expand beyond its initial two notes. Once a fragment builds out to seven notes, however, that scale is considered complete: no more notes may be added to it on either end.
A completed E Major scale. Note that the scale doesn't actually begin
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