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Each players turn involves rolling a single die, which they try to add to the game, either as part of a triad or part of a scale. If they're successful, they score and their turn ends. The number of dice that directly engage with the die they added determines the number of points they get (see Scoring). If a player cannot see a way to add their roll to the game, they say pass and slide their die leaving the same face up to the next player. The next player then has a chance to play that die (in case the player who passed missed a possibility). If they are indeed able to play the die passed to them, they do so and score. They then draw another die and roll again. In essence, playing a passed die gives a player an extra turn. If they cannot play the die passed to them, they simply re-roll and take their turn as usual. Extra Turns Each players turn generally involves just one roll. There are two exceptions to this. If a player adds a die which completes a triad that is, they add to its' third note they get an extra turn: they draw and roll again. If they complete a scale that is, they add to it its seventh note they also get to draw and roll again. In the rare event that a single played die completes both a triad and a scale, it still only earns one extra turn. Extra turns, however, can generate additional extra turns, if they result in additional completed triads and/or scales. In other words, completing a triad and/or scale always earns a single extra turn and that can happen multiple times.
Each players turn begins in one of two ways: they have a die passed to them, which they may play or re-roll, or the player before them has scored and they must draw and roll a new die. In either case, they try to add their die to the game. If they can, they score; if they can't, they pass their die to the next player. When a player completes a triad and / or scale, they get an extra turn. This continues until all the dice are played, at which time the game ends, the points are tallied, and the winner is decided.
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